Starting the Process
1. Get to level 70
2. (Optional) Go to the World's End Tavern. There is a mage there, andhe asks you go to to the tower of Karazhan and talk to his master there.
3. Go to Karazhan, located in the Deadwind Pass, between the Swamp of Sorrows and Duskwood. Once there, turn in the quest which you got in step two (optional).
4. Accept and do the two quests from the guy at the front door. He asks you to do two things: kill some ghosts, and get some crystal readings from two underground pools. The pools are located in the cellar nearby.
5. Once you finish and turn in those two quests, you will get a quest to talk to Khadgar, the mage who is in the middle of Shattrath next to A'dal, and ask him for assistance for getting into the tower.
6. Talk to Khadgar to listen to his story about his apprenticeship to Medivh, his late master. Eventually, you will be asked to get the first part of the key fragment: located at the very end of the Shadow Labyrinth dungeon, the level 70 dungeon of the Auchindoun set, and considered one of the hardest level 70 non-heroic five-man instances in the game (the three hardest are Shattered Halls, Shadow Labyrinth, and the Arcatraz).
7. You must get to the end of SL to attain the key fragment. While you do NOT have to kill the last boss to attain the fragment, you still have to kill the elite guarding it: opening the Arcane Container in the left corner will release the guardian, who drops the key fragment once killed.
8. Upon returning to Khadgar with the first key fragment, you are asked to attain the last two fragments: one from the Steamvault, in Coilfang Reservoir, and the other from the Arcatraz, the hardest of the Tempest Keep five-man instances.
The Tempest Keep Fragment
This key fragment is located in the Arcatraz, considered the hardest of the TK five-mans. To get to any of the TK instances requires a flying mount or flight form, and you cannot be summoned there.
To reach the key fragment, you must go to the room with the first boss in it, and continue up the ramp on the right. You do not have to fight the boss to get to the ramp. At the top of the ramp, continue across the bridge, and once you have at least partially cleared the next room, you can get the fragment: the Arcane Container in the corner directly to the right of the first entrance of the room.
The Coilfang Fragment
This key fragment is located in the Steamvault, the level 70 instance of the Coilfang set.
To reach the fragment, simply make your way through the mobs and patrols towards the first boss. When you get to the cliff with the water below, jump and swim down. The Arcane Container is at the bottom of the water. As with the TK fragment, you do not need to fight the boss to recieve the fragment.
Finishing the Key
Once you return to Khadgar with the last two key fragments, he remakes the key for you, but you are not done yet. The final step of the quest is to get the key blessed by Medivh himself, in the Black Morass instance of the Caverns of Time, in Tanaris.
This instance is extremely hard if not geared properly, as taking down the portal guardians in enough time for the next wave is difficult with low DPS groups. You must fully complete Black Morass for Medivh (who you are protecting) to bless your key. After you have defended Medivh from the 18 waves of guardians and adds (google Black Morass to find a strat guide for it), he will bless the key and you will be able to return to Khadgar to claim your prize: access to the Tower of Karazhan, the first raid instance for young 70s.
Wednesday, February 13, 2008
Suggestion: Add-ons for guilds and players.
Instance Add-ons
Omen Threat Meter. KLH Threat Meter used to be the "big thing" of threat meters, but hasn't been updated in a while and can't track multiple targets. Use Omen instead. To download the correct file, look for the most recent update (by date) at the bottom of the page, excluding the xml file.
http://files.wowace.com/Omen/
CT Raid Assist, aka CTRA. You'll find it nestled among other CT add-ons at the following site, though only the Raid Assist add-on is needed.
http://www.ctmod.net/downloads/
Deadly Boss Mods, or its Ace2 counterpart BigWigs Boss Mods. The links are provided for both, though I like BigWigs better because it is lighter weight and I've never used DBM, but here you go.
http://wow.curse.com/downloads/details/4940/ (BWBM)
http://wow.curse.com/downloads/details/3299/ (DBM)
Guild/ Utility Add-ons
Group Calendar, for scheduling events.
http://wow.curse.com/downloads/details/1958/
Atlas, the instance map. It pwns.
http://wow.curse.com/downloads/details/354/
AtlasLoot, which gives the loot for all instances currently in-game. It needs Atlas to be the best it can be, and it pwns x2.
http://wow.curse.com/downloads/details/2983/
Cartographer, for being spiffy with a cool map add-on.
http://wow.curse.com/downloads/details/4947/
Guide: Beginner's Add-ons
This guide is meant to answer a few basic questions about add-ons for the World of Warcraft game, known as “mods,” and do a step-by-step process for downloading your first mod, as well as troubleshooting why a new mod isn’t working.
But first, what is an add-on? An add-on is any bit of coding, sounds, or script sequences that run within and using WoW. They are third-part programs, not made or supported by Blizzard Entertainment, Inc. As such, filing an in-game GM ticket with an add-on related problem will get you now where; they will simply tell you to get rid of the mod. Most mods are allowed by Blizzard, though any “bot” type add-on, or any add-on that automates an action (it does the thinking for you), is strictly prohibited by the Terms of Service.
Add-ons can do many wonderful (and legal) things within Warcraft. They can add more action buttons; they can be used as organizers for guild events (see http://wow.curse.com/downloads/details/1958/ for the Group Calendar mod); they can show you an estimation of the “threat” you have on an enemy npc; and they can even change your user interface (everything that you see on the screen) in almost any desirable fashion, as well as so much more. That’s why we love mods so much; they make the Warcraft game infinitely more flexible, versatile, and easy to use and manage.
There are many places where you can download mods. Curse-gaming, http://wow.curse.com/downloads/, offers hundreds of add-ons, all made by third-part people and every single file is scanned for viruses before being uploaded to their site. Wowace, at http://www.wowace.com/wiki/Ace2, is another great site with lots of add-ons; the “Ace2" library of add-ons are considered “lightweight” in comparison to many other mods, in that they do not take up as much CPU usage as many others. (Note: the “Titan Panel” add-ons are considered poorly written as add-ons, and take up a lot of CPU power). When choosing your first add-on, these two site are have my top recommendation.
Steps to Using an Add-on:
1. Download an add-on to any folder on your computer that you can find again. When using Curse-gaming, click “download” on the main page for an add-on, then click “choose mirror automatically.” Make sure you know where you are saving the add-on; I recommend making a folder in your World of Warcraft program folder (under Program Files on the C drive, usually), and call it “Downloaded Add-ons.” That way you can always find the folder again.
2. Most newly-downloaded add-ons are .zip files, and need to be “unzipped.” My favorite program to do this comes from http://www.winzip.com. If you already have WinZip or any other program to unzip the file, right-click the .zip folder file, and click “Unzip Files.”
3. At this point, you will be prompted to choose the folder pathway to unzip the file to. THIS IS VERY IMPORTANT. No matter where your WoW program folder is, you MUST unzip the file into the World of Warcraft/Interface/Addons folder. Failure to do so will result in your new add-on NOT WORKING.
4. At this point, the add-on pathway should look something like this: C:/Program Files/World of Warcraft/Interface/Addons/.
5. Congratulations, you’ve just downloaded and installed your first World of Warcraft add-on!
Why isn’t my add-on working?
There are a number of reasons why your add-on might not be working:
1. In the “Addons” folder (under Interface, under World of Warcraft), you may have another folder named “Interface.” If this is true, your add-on probably made another set of folders (Interface/Addons) under your currently existing Addons folder. If this is true, then go into the duplicate folder, find you’re the folder with the name of your add-on, and cut-paste it into your actual Addons folder.
2. You may have you add-on turned off. On your character selection screen, there is a button in the lower-left named “AddOns.” Clicking it will bring up a list of all add-ons in your Addons folder. If a box next to an add-on name is unchecked is turned off, you must check it turn it off.
3. The other option for a add-on which isn’t turned on is if a new patch has come out recently. If this is true, the “AddOns” button on your character selection screen will have the box “Load out of date AddOns” unchecked (in the top right portion of the add-on list). The game does this automatically at every patch, because most add-ons will have errors and/or behavior issues with a new patch. If you simply want to work with the errors, check the out-of-date box. (It is recommended at every patch to disable out-of-date add-ons until you download and install a new version, though if you know an add-on is still functioning fine, then simply leave it turned on).
But first, what is an add-on? An add-on is any bit of coding, sounds, or script sequences that run within and using WoW. They are third-part programs, not made or supported by Blizzard Entertainment, Inc. As such, filing an in-game GM ticket with an add-on related problem will get you now where; they will simply tell you to get rid of the mod. Most mods are allowed by Blizzard, though any “bot” type add-on, or any add-on that automates an action (it does the thinking for you), is strictly prohibited by the Terms of Service.
Add-ons can do many wonderful (and legal) things within Warcraft. They can add more action buttons; they can be used as organizers for guild events (see http://wow.curse.com/downloads/details/1958/ for the Group Calendar mod); they can show you an estimation of the “threat” you have on an enemy npc; and they can even change your user interface (everything that you see on the screen) in almost any desirable fashion, as well as so much more. That’s why we love mods so much; they make the Warcraft game infinitely more flexible, versatile, and easy to use and manage.
There are many places where you can download mods. Curse-gaming, http://wow.curse.com/downloads/, offers hundreds of add-ons, all made by third-part people and every single file is scanned for viruses before being uploaded to their site. Wowace, at http://www.wowace.com/wiki/Ace2, is another great site with lots of add-ons; the “Ace2" library of add-ons are considered “lightweight” in comparison to many other mods, in that they do not take up as much CPU usage as many others. (Note: the “Titan Panel” add-ons are considered poorly written as add-ons, and take up a lot of CPU power). When choosing your first add-on, these two site are have my top recommendation.
Steps to Using an Add-on:
1. Download an add-on to any folder on your computer that you can find again. When using Curse-gaming, click “download” on the main page for an add-on, then click “choose mirror automatically.” Make sure you know where you are saving the add-on; I recommend making a folder in your World of Warcraft program folder (under Program Files on the C drive, usually), and call it “Downloaded Add-ons.” That way you can always find the folder again.
2. Most newly-downloaded add-ons are .zip files, and need to be “unzipped.” My favorite program to do this comes from http://www.winzip.com. If you already have WinZip or any other program to unzip the file, right-click the .zip folder file, and click “Unzip Files.”
3. At this point, you will be prompted to choose the folder pathway to unzip the file to. THIS IS VERY IMPORTANT. No matter where your WoW program folder is, you MUST unzip the file into the World of Warcraft/Interface/Addons folder. Failure to do so will result in your new add-on NOT WORKING.
4. At this point, the add-on pathway should look something like this: C:/Program Files/World of Warcraft/Interface/Addons/
5. Congratulations, you’ve just downloaded and installed your first World of Warcraft add-on!
Why isn’t my add-on working?
There are a number of reasons why your add-on might not be working:
1. In the “Addons” folder (under Interface, under World of Warcraft), you may have another folder named “Interface.” If this is true, your add-on probably made another set of folders (Interface/Addons) under your currently existing Addons folder. If this is true, then go into the duplicate folder, find you’re the folder with the name of your add-on, and cut-paste it into your actual Addons folder.
2. You may have you add-on turned off. On your character selection screen, there is a button in the lower-left named “AddOns.” Clicking it will bring up a list of all add-ons in your Addons folder. If a box next to an add-on name is unchecked is turned off, you must check it turn it off.
3. The other option for a add-on which isn’t turned on is if a new patch has come out recently. If this is true, the “AddOns” button on your character selection screen will have the box “Load out of date AddOns” unchecked (in the top right portion of the add-on list). The game does this automatically at every patch, because most add-ons will have errors and/or behavior issues with a new patch. If you simply want to work with the errors, check the out-of-date box. (It is recommended at every patch to disable out-of-date add-ons until you download and install a new version, though if you know an add-on is still functioning fine, then simply leave it turned on).
Monday, February 11, 2008
Purpose, Backstory, and Alt list.
Welki's Roll was created as a spin-off to Welki's personal blog. Here, Welki posts helpful hints, tips, tricks, and guides to help out both newbies and experienced players alike.
At the start of this blog, Welki has been playing WoW for two years, and has a plethora of alts, including the following:
Welki's main realm is Kirin Tor, a RP server in the Rampage battlegroup.
At the start of this blog, Welki has been playing WoW for two years, and has a plethora of alts, including the following:
- A level 70 blood elf hunter
- A level 70 night elf druid
- A level 70 tauren shaman
- A level 41 blood elf mage
- A 20-something blood elf warlock
- A 20-something blood elf paladin
- A 20-something human priest
- A 10-something troll warrior
- A 10-something blood elf rogue
Welki's main realm is Kirin Tor, a RP server in the Rampage battlegroup.
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